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How to Finish your Indie Game — Grippy Golf Devlog #5
Back in April 2023, I said this: … what is planned to be a monthly series of devlogs… You may notice that the last time I posted a devlog was… Read more
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Grippy Golf is Out Now!
Hey all, after a long year of work, Grippy Golf is now available on Steam!Get it now: https://store.steampowered.com/app/2299080 Read more
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Grippy Golf is Participating in Steam Next Fest!
I’m super pumped to formally announce that I will be participating in the upcoming Steam Next Fest! The demo is actually out right now, if you want to give it… Read more
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Grippy Golf Presskit
Calling all reporters, content creators, and random bystanders! I have put together a Grippy Golf presskit for all your background and thumbnail needs. It’s all stored in a Google Drive folder,… Read more
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Playtesting my Indie Game — Grippy Golf Devlog #4
Hello, and welcome to another Grippy Golf devlog. For this entry, it doesn’t really make sense to have a text-based version of the devlog, so please check out the video… Read more
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Adding Multiplayer (incorrectly) — Grippy Golf Devlog #3
Today, we’re gonna talk about multiplayer. Specifically, I’m gonna tell you how I’m a bit of an idiot and have been doing it all wrong Read more
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Boosts, Bunnies, and Bonus Objectives – Grippy Golf Devlog #2
Hello, and welcome back to another Grippy Golf devlog! When we last left off, I had finally gotten my game into a state where I was comfortable with putting up… Read more
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Creating a Custom Level Landscape Tool – Unreal 5 Tutorial
Hello, and welcome! In this article, I’ll be showing you how to use Unreal’s new Geometry Script system to create a custom landscape tool for your project. Once we’re done,… Read more
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From Start to Store Page – Grippy Golf Devlog #1
Hello, and welcome to the first of what is planned to be a monthly series of devlogs chronicling the development of my new game, Grippy Golf! Today, I’ll be taking… Read more
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Three Months Later – A Postmortem on Cat Herder
It has been three months since the release of Cat Herder on Steam. In that time, I’ve put out two major updates and several smaller bugfixes, as well as started… Read more
Welcome to my blog!
I’m Harrison, aka Switchback Studio, a solo dev. Here you’ll find my assorted posts, primarily devlogs and Unreal Engine tutorials.
I’m currently making Grippy Golf, a speedrunning platformer where obstacles stick to the ball! Give it a wishlist: