For Week 3 of the challenge, we have Light the Silence, an exploration-based game where you have to make noise in order to see! https://youtu.be/V7uJevr09iA Try it out on Itch: https://switchbackstudio.itch.io/light-the-silence This idea more or less sprang up out of the ether, I can't really think of any particular inspirations for it. At first, I… Continue reading Week 3: Light the Silence
Week 2: Wrath of the Gentle Man
It's now Week 2 of my 10 Games in 10 Weeks challenge! Introducing: Wrath of the Gentle Man, a top-down action game where you try to keep your cool, despite the invaders wrecking your home! https://youtu.be/ewBW5RZSlkg Try it out on itch.io: https://switchbackstudio.itch.io/wrath-of-the-gentle-man This idea was greatly inspired by the 2020 Game Maker's Toolkit game jam.… Continue reading Week 2: Wrath of the Gentle Man
Week 1: Sticky Golf
Here we are with Week 1 of my 10 Games in 10 Weeks Challenge. Introducing Sticky Golf, where everything you hit sticks to the ball! https://youtu.be/eEesD9L8f6A Try it out now on itch.io: https://switchbackstudio.itch.io/sticky-golf-10-games-in-10-weeks This silly, silly idea was born from a nostalgic Wii Sports session and this video from 8-bit Music Theory. It basically checks… Continue reading Week 1: Sticky Golf
Announcing: 10 Games in 10 Weeks!
Beginning this week, I am giving myself an ambitious challenge: create 10 games over the course of 10 weeks, one week per game! Here are the rules: Each game must be completed within a single week and uploaded by Monday, 7:30 am PST.All code/assets must be made by me or be available online under CC0.Only… Continue reading Announcing: 10 Games in 10 Weeks!
Tutorial – How to Access Landscape Splines in Unreal for Pathing
So, the other day I was playing around with Unreal's Landscape system, which for the most part is incredibly useful and intuitive. One of the neat features it has is the ability to define Landscape Splines, which allows you to quickly make roads and paths that sit nicely upon the landscape you have created. A… Continue reading Tutorial – How to Access Landscape Splines in Unreal for Pathing
Fallen Spirit is now available on Steam!
After a number of delays, I'm excited to announce that I have successfully put Fallen Spirit up on the Steam Store. Link: https://store.steampowered.com/app/1849880 There were a number of unexpected hurdles along the journey: lots of marketing materials, technical checks, and so on that I had never experienced before. Still, I got it out, and can… Continue reading Fallen Spirit is now available on Steam!
Fallen Spirit is Now Released!
Get it now on Itch.io: https://switchbackstudio.itch.io/fallen-spirit Wishlist on Steam (coming Jan 28th): https://store.steampowered.com/app/1849880/Fallen_Spirit/?beta=0
About Me
Introduction: (Note: This is an old post so it's a bit out of date!) Hello! My name is Harrison, aka Switchback Studio. I'm an aspiring indie game developer, and I'm currently diving headfirst into solo development! Making video games has been a pet project of mine for a long time, but for a while it… Continue reading About Me