10 Games 10 Weeks

Week 6: Trail Runner

This week we have something pretty different: a laid-back game about trail running! https://youtu.be/P713xcD28Rs This week's game focuses largely on aesthetics and atmosphere, with relatively basic gameplay. I wanted to provide the player with something to keep them entertained, while still allowing them to take in the scenery I had created. I was very torn… Continue reading Week 6: Trail Runner

10 Games 10 Weeks

Week 4: Ghost and the Machines

For Week 4, allow me to introduce Ghost and the Machines, a tower-defense game where you take direct control of your robots! https://youtu.be/mAwGDI2_Anw Try it out here: https://switchbackstudio.itch.io/ghost-and-the-machines This is another idea that was inspired by a Game Maker's Toolkit gamejam. In particular, it uses the theme of "Only One" from the 2019 jam. Typically… Continue reading Week 4: Ghost and the Machines

10 Games 10 Weeks

Week 2: Wrath of the Gentle Man

It's now Week 2 of my 10 Games in 10 Weeks challenge! Introducing: Wrath of the Gentle Man, a top-down action game where you try to keep your cool, despite the invaders wrecking your home! https://youtu.be/ewBW5RZSlkg Try it out on itch.io: https://switchbackstudio.itch.io/wrath-of-the-gentle-man This idea was greatly inspired by the 2020 Game Maker's Toolkit game jam.… Continue reading Week 2: Wrath of the Gentle Man

10 Games 10 Weeks · Grippy Golf

Week 1: Sticky Golf

Here we are with Week 1 of my 10 Games in 10 Weeks Challenge. Introducing Sticky Golf, where everything you hit sticks to the ball! https://youtu.be/eEesD9L8f6A Try it out now on itch.io: https://switchbackstudio.itch.io/sticky-golf-10-games-in-10-weeks This silly, silly idea was born from a nostalgic Wii Sports session and this video from 8-bit Music Theory. It basically checks… Continue reading Week 1: Sticky Golf

Tutorial

Tutorial – How to Access Landscape Splines in Unreal for Pathing

So, the other day I was playing around with Unreal's Landscape system, which for the most part is incredibly useful and intuitive. One of the neat features it has is the ability to define Landscape Splines, which allows you to quickly make roads and paths that sit nicely upon the landscape you have created. A… Continue reading Tutorial – How to Access Landscape Splines in Unreal for Pathing

Misc

Fallen Spirit is now available on Steam!

After a number of delays, I'm excited to announce that I have successfully put Fallen Spirit up on the Steam Store. Link: https://store.steampowered.com/app/1849880 There were a number of unexpected hurdles along the journey: lots of marketing materials, technical checks, and so on that I had never experienced before. Still, I got it out, and can… Continue reading Fallen Spirit is now available on Steam!