It has been three months since the release of Cat Herder on Steam. In that time, I've put out two major updates and several smaller bugfixes, as well as started working on my next project. Now though, I want to take a moment to reflect, to go over the project and its performance and see… Continue reading Three Months Later – A Postmortem on Cat Herder
Cat Herder V1.1 is now Live!
Hey all! I've just released a new update for Cat Herder! The biggest highlights of this update are: A new free-roam level: No puzzles, no pressure, just spend some time playing with your cats! Best time tracking: Want to push your cat herding skills even further? Compete against yourself to get the best time possible!… Continue reading Cat Herder V1.1 is now Live!
Cat Herder version 1.0.1
Lots of quick bugfixes. Thank you to everyone who has submitted bug reports! Thankfully, everything I've encountered has been pretty minor. Fixed treat/cat inspection interference. Fixed starting bell volume issue. Fixed ribbon achievement bug. Fixed timing issue in 2-1 tutorial Tweaked layout of 1-10 to prevent ball from getting stuck. Updated toolbar icon from Unreal… Continue reading Cat Herder version 1.0.1
Week 10: Billionaire’s Dilemma
Here we are at last. Week 10! For this week, we have Billionaire's Dilemma, a game where you have to spend your money or else be buried by it! https://youtu.be/iovPuFNZKpk This week's game was actually one of the most challenging, which I suppose is fitting for the final entry. It was largely inspired by sites… Continue reading Week 10: Billionaire’s Dilemma
Week 9: Cat Herder
For week 9 we have quite possibly my silliest idea yet: a game about literally herding cats! https://youtu.be/HfLrapFjxrY This week actually started out pretty rough, in that I ended up need to scrap my initial concept and start over. Originally, I was planning to make a puzzle game about mirrors, where the player would interact… Continue reading Week 9: Cat Herder
Week 8: Nine Seconds of Blood
For week 8, we have Nine Seconds of Blood, a fast-paced puzzle game where you only have nine seconds before you starve to death! https://youtu.be/xBvnoV212QE This game idea started with an old Minecraft game called Dwarves vs Zombies. One of the main mechanics of that game is the PROC, (Powerful Rampage Of Course), where if… Continue reading Week 8: Nine Seconds of Blood
Week 7: Blitz!
For week 7, I've created Blitz, a action/puzzle game based around rapid bursts of movement! https://youtu.be/h1BxrjqAJRk Though it may not be obvious, this game felt like a significant jump in terms of the scope that I've been taking on for these projects. Between modeling and animating the player character and enemy robots, modeling the environment,… Continue reading Week 7: Blitz!
Week 6: Trail Runner
This week we have something pretty different: a laid-back game about trail running! https://youtu.be/P713xcD28Rs This week's game focuses largely on aesthetics and atmosphere, with relatively basic gameplay. I wanted to provide the player with something to keep them entertained, while still allowing them to take in the scenery I had created. I was very torn… Continue reading Week 6: Trail Runner
Week 5: Gun-Scythe
This week, we have a silly, physics-based action game about wielding a scythe that's also a gun! https://youtu.be/KP_cTC44x5M Now, obviously this idea is heavily inspired by the show RWBY, where the main character uses a similar weapon. In the show, she uses the recoil of the gun to help her move around, and I thought… Continue reading Week 5: Gun-Scythe
Week 4: Ghost and the Machines
For Week 4, allow me to introduce Ghost and the Machines, a tower-defense game where you take direct control of your robots! https://youtu.be/mAwGDI2_Anw Try it out here: https://switchbackstudio.itch.io/ghost-and-the-machines This is another idea that was inspired by a Game Maker's Toolkit gamejam. In particular, it uses the theme of "Only One" from the 2019 jam. Typically… Continue reading Week 4: Ghost and the Machines